Projects
đšī¸ Gamedev projects
Space Invaders Redux SFML
linkGame prototype â Graphics & Engine
In March 2026, I wanted to learn how games are made without using an engine, and so I remembered I had SFML courses during my scholarship.
From dealing with inputs and handling the rendering of shapes on screen to creating my own game object and game state systems… This recreation of Space Invaders was a fun experiment.Fracture
linkGame prototype â UI & Online gameplay
Since March 2025, I’m working on my free time on a game prototype called Fracture.
I wanted to recreate the feeling of freedom and exploration of the character controller from the game Anthem.
I’m also using this project to learn the Mover component from Unreal Engine, and how to manage networking and online classes and subsystems.UNCHAINED: Character Controller
linkGameplay feature â Character controller
From January 2022 to June 2022, I worked on UNCHAINED, a student project heavily inspired by DOOM and ULTRAKILL.
On this project, I was in charge of the character controller, and implemented a grappling mechanic that I wanted to export to my GitHub.MushParade
linkGame prototype â Deckbuilding Roguelike
In January 2021, at Creajeux, I worked as a graduation project on what would become MushParade today.
I really enjoyed the idea we had in my team, and I wanted to explore a bit further on the deckbuilding mechanics. That’s why I started this small game prototype, and I’m still working on it in my free time.đĨī¸ Software projects
Upfluence API
linkWeb application â API and Statistics
In March 2026, I had to pass a technical test for a company, Upfluence. They asked me to create a small API, with one single route, that would listen from an event feed and compute metrics from a pool of data. The idea was to make an API entirely in Golang that was production-ready, easy to debug if errors were to appear, and relatively efficient.Go Quizz Web App
linkWeb application â Quizz game
In June 2025, I discovered Golang and got fan of it.
I wondered if I could create a web application that would simulate a simple chat lobby, where users could connect to a room, and send messages via a websocket connection. I plan to add a quizz game to it, but for now, I’m still working on the API and the backend.
Soon to be updated!Portfolio Website
linkWeb application â Portfolio website
You can find here the repo for this website! I used Hugo and Tailwind CSS to create it, and added a lot of tweaks to the original theme because I like to tinker with code.